Unhoarded
This game has been made in 3 days for Ludum Dare 50.
Unhoarded is a game where nasty adventurers are aiming to steal your treasures. Delay your inevitable bankruptcy for as long as possible. Once your treasury is empty you can use the experience from your last failure to improve your skills and try again.
Details
Resources
Resource | Description |
You get Souls for killing enemies. Souls are spent when using skills (except for punching, which is free). | |
EXP | You also get Experience for killing enemies. |
This is your pension. The knights will try to steal it from you. Your place looks like a dungeon, they just can’t help it. It’s inevitable that you will not have enough Gold left at some point. You lose the game if your Gold falls below the marked threshold. |
Notes / other features
On reaching new stages (A stage being the number of spawned enemies over the whole run.), you can increase the starting stage of your next run to fasten up the gamplay a bit. You also start with an adequate amount of souls for the selected starting stage.
Your experience and skill levels are saved persistently (also in the Web version). So you can leave the game and come back later if you would like to continue for some further runs.
Change log
- V2 - April 6th 2022: Some balance changes including buffs for skeletons and barricades.
Status | Released |
Platforms | HTML5, Windows |
Authors | Andreas Roschal, Tyraktar, BananaBobBert, woergbi, Xayos, Mowerick |
Made with | Unity |
Tags | 3D, Endless, Isometric, Low-poly, Ludum Dare, Ludum Dare 50, Singleplayer, Skeletons, Unity |
Links | Ludum Dare |
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